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Kung-Fu Chess
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Kung-Fu Chess : ウィキペディア英語版
Kung-Fu Chess

Kung-Fu Chess is a chess variant without turns, therefore being related as a real-time strategy game. It is a computer online game played by two or four players simultaneously using the Internet.
The game was created by the independent Shizmoo Games in the beginning of the 2000s, and was arguably the most popular game on the company's past website. It gained fans from all over the world, assembling a community of proficient players, a community which partly kept existing after the website was shut down late in 2008.
Kung-fu Chess was the winner of the 2002 Independent Games Festival in the category of Audience Choice,〔http://www.igf.com/2002finalistswinners.html〕 and is also claimed to be awarded other titles.〔Sources on this matter are uncertain. A claim it was titled Game of the Year 2003 in Arcade Pod website, and Game of the Month February 2002 in GameSpot – could not be verified.〕
== Background ==
The game was invented by Dan Goldstein and was developed by him and his brother Joshua Goldstein, both founders of Shizmoo Games.
The idea of the unique "real time" gameplay applying to chess, resulting in general significant speeding of the gaming process, was the origin of the development. The name "Ultra Speed Chess" was given to it during the development stage. A notable apparent feature of the game was the sound: when a piece captures another, a fighting sound of hits and martial art battle cries was added to the act, in order to add interest and humor. This reference of fighting between rival pieces was influenced by the chess-variant video game Archon.〔http://archive.gamedev.net/archive/columns/interviews/shizmoo.html〕 Having the martial art reference by sound, and its swiftness by gameplay, this real-time chess was given the name "Kung-Fu Chess". Although not the first to be developed, Kung-Fu Chess was the first project to be released by Shizmoo Games.
The game was published on Shizmoo Games website,〔www.shizmoo.com which is no longer accessible. A captured early version of the site (in December 29, 2001) is available here ()〕 and later was accompanied by other games by Shizmoo. In later development, added to the standard game were additional modes, based on known chess variants (presented below), some of them available only to paying subscribers. Paying subscribers could also create their own custom variants and play them with other players on the site.
Kung-Fu Chess gained additional popularity when it was added in a special and systemically-simplified version to the ICQ instant messaging program in 2005, along with "Sumo Volleyball", another popular game by Shizmoo. Due to its nature of complexity in gameplay and rules, Kung-Fu Chess was less popular than Sumo Volleyball, but produced a stronger community of fans (in terms of devotion).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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